Randal Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His hair is cut close to his head. His eyes are hazel and he is always smoking a pipe.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Gifted. Bonds: Job, Immigrant, Has a crush. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Roger Watson, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a worn and beaten armor. His clothes are grease stained in places. His silver hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a Junk Dealer, his mother struggled to pay the bills. Roger was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Animal Trainer. He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire.
Flaws: Ugly, Selfish, Impulsive. Bonds: Poor, Immigrant. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp. 1 Everburning torch.
Robert Easton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is renowned for his bright blue suits and hats. His skin is also unnaturally pale. His blonde hair is greasy and uncared for. His gray eyes peer out from beneath his Stetson blue hat.
Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Robert's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Military. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Raymond Ridley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Armorer does. His small hat is riddled with cuts and holes. His gray unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west to a Armorer, Raymond learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Armorer soon after.
Motivation: He desires power and/or immortality; and to be a carpenter again
Flaws: Ugly, Disease, Addict. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 cp. Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Golden circlet with four aquamarines (1000 gp).
Trym Browning, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak, and carries flails. His black hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He also hits on women, regardless of circumstances.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He's attracted to the PC; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Has a crush, Military, Enemies. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 500 sp. Alexandrite (500 gp).
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