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Advanced [show]


Heward Springfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length silver hair. His eyes are a pleasant green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Persistence. Bonds: Immigrant, Religious, Mentor. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Heward Springfield, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Odo Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bowyer. He is portly but not overly obese. His auburn hair is greasy and uncared for. He has blue eyes and a white hat with a tan feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Odo hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break; and he's attracted to the pc

Flaws: Ugly, Terse, Impulsive. Bonds: Enemies, Has a crush, Adventurer. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Odo Sherwood, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 10 (+0)17 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Simon Merton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a green and brown robe with the hood down. He has a brown handlebar mustache and slicked back brown hair. His fierce brown eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic, Professionalism, Gifted. Bonds: Rich, Family. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Simon Merton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 6 (-2)14 (+2)
Skills Medicine +0, Nature +4
Senses Passive Perception 8
Languages Common, Celestial, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Brady, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He has moderate length blonde hair. His eyes are gray and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer, Guardian. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Brady, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dustin Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a moderate pudge and is not very fit. His hair is long and silver with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Dustin was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Dustin Stafford, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Holy water. 7 Acid flasks. 3 Antitoxin.


Social Check DCs

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