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Advanced [show]


Arnold Clive, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black coat over a violet low-cut shirt, and a broad hat upon his head. His white hair is singed and shortened. His ears are large.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Arnold studied abroad. After coming to the age of reason, Arnold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Disciplined, Gifted. Flaws: Ugly, Hedonist. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Clive, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)16 (+3) 18 (+4)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 14
Languages Common, Auran, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 6000 cp.


Social Check DCs


Theodoric Morton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears green painted combat armor at almost all times, marred by chocolates. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Tanner profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has achieved small success as a Blacksmith.

Motivation: Expand his business; and to find somewhere to settle down

Flaws: Ugly, Disease, Mundane. Bonds: Job. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Theodoric Morton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Geoffrey Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered hand crossbow and tarnished lance as well. He wears his silver hair down. His green eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: Born to a Adventurer, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Family, Poor. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Geoffrey Woods, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)5 (-3) 14 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Randal Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. He keeps his silver hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Insomniac, Shy. Bonds: Poor, Adventurer. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Randal Bradly, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)6 (-2) 12 (+1)14 (+2)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Clerebold Rayden, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a brown shirt with thin grey vertical stripes and brown pants. His clothes are grease stained in places. His black hair is kept up in a ponytail inside a top hat. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Shy. Bonds: Poor, Immigrant, Military, Mentor. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Clerebold Rayden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)16 (+3) 16 (+3)15 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork manacles. 1 Crowbar. 1 Superior lock.


Social Check DCs

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