Manfred Gresham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He has red hair. His violet eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Ploughman in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Manfred took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Disease. Bonds: Slave, Job, Rich. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Dustin Hadlee, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Fletcher. He carries with him a set of kukris, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His deerstalker hat is riddled with cuts and holes. His eyes are amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: Dustin was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to be a barkeep again
Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp.
Wymar Winthrop, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a fine chain shirt which he covers with green colored cloaks and clothing. His clothes are grease stained in places. His white hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Human culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Flaws: Racist, Impulsive. Bonds: Poor, Immigrant, Military. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1000 sp. Golden yellow topaz (900 gp). 1 Masterwork Artisan’s tools. 1 Backpack.
John Beitz, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears an entirely white suit with tan socks and a vest with buckled shoes. He has wavy auburn hair. He wears a mask on his face.
Personality: John is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Logical. Flaws: Depressed, Insomniac, Disease. Bonds: Attractive. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp.
Frederick Blyth, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a simple blue robe with tan stripes complete with hood, marred by teas. His hair is short and white. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Eccentric and domineering, Frederick will drive conversation. He is lazy, self-centered, vain, and jealous.
History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Mayor.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Obsidian (7 gp). Bloodstone (40 gp). 1 Half-Plate.
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