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Advanced [show]


Lance Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Bonds: Adventurer, Attractive, Poor, Nature. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Lance Wentworth, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)14 (+2) 11 (+0)18 (+4)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Drogo Abram, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears blue trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He has done his best to style his black hair to look like a famous performer. He has several tiny topaz earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Drogo's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Drogo Abram, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Hugh Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). He has done his best to style his white hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Joker. Bonds: Enemies, Religious, Mentor. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Hugh Yardley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Golden pearl (40 gp). Blue quartz (6 gp). Coral (40 gp).


Social Check DCs


Tim Byron, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He wears his hair in dreadlocks. His amber eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A powerful wizard made him what he is. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and revenge

Flaws: Antagonistic. Bonds: Job, Criminal record, Mentor, Enemies. Occupation: Miner

Voice: German accent

Attributes [hide]

Tim Byron, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 9 (-1)17 (+3)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Moonstone (80 gp). 1 Minor magic item.


Social Check DCs


Frederick Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. He sports a long blonde beard, and similarly colored long hair. He has gleaming, smiling hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of brigands once and for all.

History: Born in the east his family was never financially stable. He worked as a nervous Fletcher and found it very stressful. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and several ex partners dislike his way of doing things and want revenge

Bonds: Nature, Enemies, Poor, Job, Family. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Frederick Eastoft, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp.


Social Check DCs

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