Odo Darlington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left hand appears badly burned and disfigured. His auburn hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.
History: He was always a brilliant, if unscrupulous mind. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Military. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1700 sp.
Hugh Clifton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. He wears a feathered hat to cover his moderate length red hair. His green eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is a Hag in disguise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Tiger eye turquoise (8 gp). Amber (130 gp). Blue star sapphire (900 gp).
Don Fidget, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man likes to wear black tank tops with brown pants. His tied-back hair is chestnut. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Opinionated, Optimist. Flaws: Disease. Bonds: Rich, Religious. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Everard Northcott, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His hair is auburn and curly. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Everard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Everard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Everard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Regain custody of his daughter; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Disease. Bonds: Rich, Adventurer, Family. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 41000 sp. 1 Minor magic item.
Charles Harlan, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Farmer does. His blonde hair is thinning but still full. He has hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a brothel owner, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Tailor, but he got bored and became a Farmer. He inherited the family business which he has now maintained for 15 years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Farmer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
