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Advanced [show]


Drogo Clare, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white tunic with red highlights, and long brown pants that bunch up around his shoes and is in decent physical shape. He wears his chestnut hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast island. A freak accident while working with his Carpenter mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Flaws: Disease, Antagonistic. Bonds: Mentor, Nature, Adventurer, Family. Occupation: Cook

Voice: Slurs words

Attributes [hide]

Drogo Clare, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)6 (-2)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and he wants to meet his childhood hero

Flaws: Impulsive, Selfish, Racist. Bonds: Adventurer, Family. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Gomory Shelby, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Bertram Soames, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his nunchaku always slung over his shoulder, and carries nunchakus. He wears a colorful flower in his brown hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Mentor. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Bertram Soames, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)18 (+4) 10 (+0)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp. Silver comb with moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs


Roger Heiser, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes peer out from beneath his feathered tan hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Heiser, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Hubert Heiser, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He tends to wear a white poncho over his likewise colored trousers and shirt. His silver hair is lengthy. His eyes are likewise violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a ruthless business man, a trait he acquired from his father.

History: Gifted from a young age, Hubert studied abroad. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: He is unsatisfied with his job; and he has a crush on the local junk dealer

Ideals: Entrepeneur, Gifted. Flaws: Greedy. Bonds: Job, Has a crush. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Hubert Heiser, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)8 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20 pp.


Social Check DCs

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