Percival Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright brown hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Body Guard business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Body Guard like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic, Impulsive. Bonds: Poor, Attractive, Job. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Randal Altham, Male Human [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a green coat with grey slacks. He is bristling with hidden weapons, mostly rapiers and lances. His auburn hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. After coming to the age of reason, Randal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Money/treasure.
Ideals: Optimist, Justice, Gifted. Bonds: Criminal record, Rich. Occupation: Stylist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp. Jade (80 gp). Smoky quartz (40 gp).
Dean Alby, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly halberds and kukris. He has a small bristly mustache and wavy blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Laborer business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Terse. Bonds: Criminal record, Job. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
William Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. He has styled his red hair well, parting it to the right. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: William was born the youngest of three triplets. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he has a rivalry with the church that dominates his actions
Flaws: Fearful, PTSD. Bonds: Rich, Job, Family, Religious. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Alexandre Hadleigh, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large blue mantle and cape that has been intricately interwoven into his white robe. His silver hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge
Ideals: Disciplined. Flaws: Lazy. Bonds: Poor, Family, Enemies. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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