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NPC Generator

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Advanced [show]


Conrad Skelton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green costume with the symbols of strength on his torso. He has black hair. His hazel eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To share knowledge with the world.

Ideals: Logical, Entrepeneur. Flaws: Depressed. Bonds: Poor, Religious. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Conrad Skelton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 14 (+2)17 (+3)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp. Fire opal pendant on a fine gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Roland Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries maces. His hair is long and blonde with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His eyes are blue.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Guard, Roland learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Guard for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Opinionated, Logical. Bonds: Poor, Job. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Roland Cholmondeley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 13 (+1)5 (-3)
Skills Persuasion -1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Magnifying glass. 1 Superior lock. 1 Simple lock.


Social Check DCs


Guy Kensley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Navigator father left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Marry his brother to traveling adventurers.

Flaws: Fearful, Disease. Bonds: Family, Adventurer. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Guy Kensley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his red hair up. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Opinionated. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Atterton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of the sun god around his neck, and a shield on his belt. His moppish white hair is in a traditional bowl cut. His fierce gray eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich eastern family. Bertram was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Merchant. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Justice. Bonds: Adventurer, Rich, Immigrant. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Bertram Everleigh, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)14 (+2) 17 (+3)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 sp. 2 Tanglefoot bags. 1 Antitoxin.


Social Check DCs

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