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NPC Generator

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Advanced [show]


Adelard Reed, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a brown shirt with thin tan vertical stripes and yellow pants. His auburn hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: Adelard hails from a village terrorized by brigands. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy. Bonds: Attractive, Enemies. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Adelard Reed, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)16 (+3) 9 (-1)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Abyssal, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. Moss agate (11 gp). White pearl (60 gp).


Social Check DCs


Tim Budd, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. With a patchy blonde beard and wild blonde hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Fighting, Athletic, Gifted, Persistence. Bonds: Military. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Tim Budd, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)5 (-3) 15 (+2)16 (+3)
Skills Performance +6, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 300 gp. Red-brown spinel (160 gp). Malachite (9 gp). 1 Minor magic item.


Social Check DCs


Randal Washington, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His blonde hair is cut short. His eyes, though not visible through his cowl, are gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a wizard, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Bonds: Attractive, Slave, Mentor, Guardian. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Washington, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Adam Kent, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by sweets. His brown hair is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adam Kent, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Beitz, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and very much looks the part of a Doctor. His skin is also unnaturally pale. His auburn hair is long and unkept. He has violet eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born at the edge of vast mountains. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He'd like to take his coworkers down a peg; and revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Doctor

Voice: German accent

Attributes [hide]

Lance Beitz, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)6 (-2) 9 (-1)9 (-1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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