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Reynard Woods, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has styled his red hair well, parting it to the right. He has a dull look in his amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and sabotage a competitor

Flaws: Insane, Mundane. Bonds: Attractive, Job, Slave. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Reynard Woods, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 8 (-1)11 (+0) 11 (+0)16 (+3)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 27000 sp. Carnelian (60 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Gerard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears yellow leather gloves, a yellow jacket, and tight pants. His left leg appears badly burned and disfigured. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Gerard will drive conversation. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Extrovert, Artistic. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Gerard Winterbourne, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)8 (-1) 15 (+2)17 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gunter Bradford, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. He has wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: Gunter hails from a village terrorized by dire rats. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Addict. Bonds: Adventurer, Enemies, Family. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Gunter Bradford, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Lance Graham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey leather gloves, a grey jacket, and tight pants. His white hair is greasy and uncared for. His hazel eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Shy, Insane, Hedonist. Bonds: Poor. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Lance Graham, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 9 (-1)11 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Westcott, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Engraver does, and carries longswords. He has done his best to style his silver hair to look like a famous performer. He has gleaming, smiling amber eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Job, Rich. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Reynard Westcott, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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