Simon Clapham, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, black, dusty cloak, and a wedding ring on his right hand. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Sage, Simon learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better kind of golem.
Motivation: He would like to get married and retire; and he has a crush on the local map maker
Ideals: Joker. Flaws: Antagonistic. Bonds: In love, Adventurer, Job, Has a crush. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 41000 sp. Violet garnet (500 gp). 1 Minor magic item.
Roland Van Es, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a sickle. His auburn hair is slicked back into a classic pompadour. His ears are large.
Personality: Eccentric and domineering, Roland will drive conversation. The war was a terrible time for him, and Roland does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the west to a Sculptor, Roland learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He inherited the family business which he has now maintained for 11 years.
Motivation: Expand his business.
Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Sculptor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Dwarven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 sp. 1 Minor magic item.
Charles Yardley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his hazel eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Charles was born the youngest of three triplets. A freak accident while working with his Adventurer father left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: He is greedy; and money/treasure
Flaws: Antagonistic, Disease. Bonds: Family, Rich. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Healer’s kit. 1 Average lock. 1 Small steel mirror.
Kody Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a auburn handlebar mustache and slicked back auburn hair. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Glassblower, Kody learned a great deal about his father's area of expertise. In his 15th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Glassblower.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to be a bowyer again
Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Simon Tindall, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an entirely blue suit with brown socks and a vest with buckled shoes. He wears his hair in dreadlocks. His eyes are likewise blue.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Simon hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and many dire rats want him driven away
Ideals: Justice. Flaws: Ugly, Antagonistic, Greedy. Bonds: Enemies. Occupation: Bookbinder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Iolite (50 gp). Coral (90 gp). Aquamarine (300 gp).
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