Roland Barton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in an above average manner. His golden hair is smooth and relatively long. His brown eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 60 pp.
Trym Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing violet shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His hair is silver and curly. His green unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born at the edge of vast mountains. In his 14th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Revenge.
Flaws: Disease. Bonds: Attractive, Has a crush, Enemies, Nature. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Percival Royal, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man is wearing a long, white, dusty cloak. His white hair is still thick. His hazel eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of northern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he has money and likes to spend it
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Rich. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 9000 sp. Rose (30 gp). Jade (140 gp). Pink pearl (140 gp). Malachite (5 gp).
Geoffrey Marlowe, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His auburn hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle.
Ideals: Gifted, Logical. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp. Rock crystal (30 gp). Banded agate (13 gp). Tourmaline (140 gp). 1 Half-Plate. 1 Half-Plate.
Ernest Van Es, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple white robe with brown stripes complete with hood. He keeps his brown hair in a pixie cut. He has violet eyes and a white hat with a brown feather.
Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.
History: Ernest was born in the south. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Athletic, Gifted, Persistence. Flaws: Insane. Bonds: Adventurer. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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