Odo Wilberforce, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has the majority of his body covered in plate. He wears his brown hair up. His hazel unseeing eyes seem to look past you.
Personality: He is mildly Human supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Adventurer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Joker. Flaws: Ugly, Disease, Racist. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: Just what you see.
Theodoric Clive, Male Human [Permalink]
Personal [hide]
Description: This man wears just a brown suit. He has a penchant for wearing a ring with an oversized amber on his left hand. He has dyed his greying red hair a little too much giving a sharp red color. His thin eyebrows rest above his beady brown eyes.
Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Rich, Immigrant. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Miles Yorke, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His golden hair is singed and shortened. His brown eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Shy, Impulsive, Insane. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Small steel mirror. 1 Spyglass. 1 Crowbar.
Trym Sheldon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears green trousers with violet and white striped suspenders. He wears various colorful collared shirts. He has styled his chestnut hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Trym studied abroad. Trym was born on a far southern desert where he grew up under the tutelage of his father, an expert Shoemaker. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Immigrant, Job. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Aldous Moreno, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. He wears a deerstalker hat to hide his balding. He has a dull look in his violet eyes.
Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.
Motivation: Doesn't want to be a Tanner and was forced into it by his family; and to settle down with his crush
Ideals: Fighting, Opinionated. Flaws: Mundane. Bonds: Religious, Has a crush, Family. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
