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NPC Generator

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Advanced [show]


Bernard Kimberly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, brown cloak. His auburn hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: Overbrimming with self-confidence, Bernard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and to settle down with his crush

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature, Has a crush. Occupation: Masseuse

Voice: Thin and wheezing

Attributes [hide]

Bernard Kimberly, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 14 (+2)18 (+4)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Everard Bradly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy grey pantaloons and a red scarf. His long silver hair is drawn into a two foot long braid. His violet eyes peer out from beneath his wide-brimmed grey hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Everard Bradly, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)14 (+2) 8 (-1)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 300 gp. 1 Darkwood Shield. 1 Banded mail. 1 Masterwork Heavy steel shield. 1 Breastplate.


Social Check DCs


John Benson, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has wavy brown hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Priest

Voice: German accent

Attributes [hide]

John Benson, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.


Social Check DCs


Everard Barclay, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He keeps his brown hair in a flapper bob. He has gleaming, smiling brown eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Greedy, Impulsive, Disease, Insomniac. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Everard Barclay, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His brown hair is long and unkept. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. As long as the job gets done he does not care how it got done.

History: Balimaar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Balimaar Beitz, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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