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NPC Generator

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Advanced [show]


Cory Colton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His long brown hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Fisher in town.

History: Gifted from a young age, Cory studied abroad. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Cory Colton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Trym Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.

Motivation: Revenge; and many goblins want him driven away

Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Nature, Enemies. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Hamilton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp).


Social Check DCs


Miles Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His hair is long and brown with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His fierce hazel eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against giants

Ideals: Opinionated. Flaws: Insane. Bonds: Enemies, Mentor, Adventurer. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Miles Winthrop, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 10 (+0)7 (-2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Patrick Wakefield, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: When he was but 4 years old his parents immigrated from the east. While studying, he fell in love. They married and had a son. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, In love, Adventurer. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Patrick Wakefield, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Reid, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a black vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his blonde hair in a flapper bob. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Gerald Reid, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp. Eye agate (15 gp). Star ruby (600 gp). Pink pearl (70 gp). Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs

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