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NPC Generator

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Advanced [show]


Wymar Jacobs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is always cut to a buzz. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: Wymar hails from a village terrorized by drow. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He has decided he is irredeemable; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Job, Criminal record. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Wymar Jacobs, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Finely wrought small gold bracelet (20 gp). 1 Antitoxin. 2 Tanglefoot bags. 1 Thunderstones.


Social Check DCs


Ernest Blackwood, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Jeweler, and is pretty ugly. His brown hair is smooth and relatively long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Ernest hails from a village terrorized by giants. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Sabotage a competitor.

Flaws: Ugly, Shy, Impulsive. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Ernest Blackwood, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Athletics +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Solomon Wheatley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black costume with the symbols of death on his torso. With bright blonde hair and a scraggly beard. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful brothel owner made him what he is. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Joker, Logical, Athletic. Bonds: Mentor. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Solomon Wheatley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 16 (+3)7 (-2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Reynard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. He wears a small hat to cover his moderate length silver hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his father.

History: A powerful necromancer made him what he is. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Butcher for hire.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Attractive, Poor, Job, Mentor. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Reynard Winterbourne, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 8 (-1)12 (+1)
Skills Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gilbert Altham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His white hair is matted, messy, and big. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: He got into the Cartwright business at a young age. After coming to the age of reason, Gilbert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and expand his business

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Altham, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)14 (+2) 17 (+3)17 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1200 sp.


Social Check DCs

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