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Advanced [show]


Gerald Redfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears a small hat to cover his moderate length blonde hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He is mildly Human supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gerald was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Ideals: Persistence. Flaws: Racist, Secretive, Fearful. Bonds: Attractive, Adventurer. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Gerald Redfield, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered blue stockings. He wears a wide-brimmed hat to hide his balding. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gerard hails from a village terrorized by gnolls. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and revenge

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Enemies, Criminal record. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Gerard Copeland, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)17 (+3) 15 (+2)7 (-2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


John Wellington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears rags and sports a simple walking cane, marred by sweets. His white hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 5 years later his spouse died after the birth of his son. Heartbroken, John never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, In love, Mentor. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

John Wellington, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 sp. 4 Holy water. 1 Everburning torch. 1 Alchemist’s fire.


Social Check DCs


Adelard Gyula, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. He wears his golden hair up. He has gleaming, smiling violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Adelard was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Miller for hire.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Philantrophist, Optimist. Bonds: Job, Adventurer, Has a crush. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Adelard Gyula, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Aldous Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a white tunic with black highlights, and long brown pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a small hat to cover his moderate length silver hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Rich, Attractive, Slave. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Aldous Marlee, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 17 (+3)6 (-2)
Skills Performance +0, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs

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