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NPC Generator

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Advanced [show]


Drogo Holton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of the sun god around his neck, and a sword on his belt and is in decent physical shape. He has a long golden beard with little hanging trinkets. His skin is flawless and his violet eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Fighting, Passionate, Justice. Bonds: Attractive, Rich. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Drogo Holton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Wymar Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with tan stripes complete with hood. He wears his red hair down. His eyes are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Wymar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. Wymar was left his mother's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Depressed. Bonds: Military, Poor, Adventurer. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Wymar Rutherford, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Insight +4, Stealth +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 42000 sp.


Social Check DCs


Everard Vance, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Everard was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: To reunite with his old friends.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Everard Vance, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Roland Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a violet armored body suit, with a simple red line shooting up and back down. His golden hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He seems to be bored by most things; and he feels threatened by others

Ideals: Artistic, Logical. Flaws: Mundane, Fearful. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Roland Barclay, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gerard was born in the east. At a young age he loved to build and create. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he wants nothing more than to rejoin the army

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Gerard Cornish, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)12 (+1) 14 (+2)17 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs

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