Balimaar Appleton, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and has a large blue mantle and cape that has been intricately interwoven into his white robe. His skin is also unnaturally pale. He wears his hair in dreadlocks. His gray eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Balimaar was born on a far northern forest where he grew up under the tutelage of his father, an expert Shipwright. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Shipwright
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Small steel mirror.
Theodoric Bradley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long chestnut beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Theodoric hails from a village terrorized by dire rats. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He desires power and/or immortality; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Extrovert. Bonds: Enemies, Criminal record, Adventurer. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Trey Alby, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and is wearing a long, brown, dusty cloak. His white hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trey hails from a village terrorized by illithids. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: To protect his home; and revenge
Flaws: Depressed. Bonds: Attractive, Enemies, Criminal record, Guardian. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. 3 Antitoxin. 1 Everburning torch.
Alex Kimberly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man usually wears his brown robe and has his glaive always slung over his shoulder. His red hair is knotted and matted. His hazel eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Alex's homeland. Alex decided to take the middle way and become a bodyguard. He became a Carpenter soon after.
Motivation: To be a Mercenary again; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Disease. Bonds: Poor, Job, Immigrant. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Alex Westcott, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is well dressed, but even with his fine clothing he looks run-down. He has styled his auburn hair well, parting it to the right. He is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Depressed, Disease. Bonds: Attractive, Criminal record. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2300 sp.
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