Bertram Conway, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man very much looks the part of a Tanner, and a wedding ring on his left hand. His white hair is heavily combed to the left. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his father.
History: Bertram was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Entrepeneur. Bonds: Job, In love, Attractive. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon.
Norman Kimberley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a forest tribe. In his 11th year, his parents were killed by a goblins raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Bonds: Rich, Immigrant, Nature, Enemies. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Hunter Acton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy tan pantaloons and a yellow scarf. He is an epitome of beauty. His brown hair, when down, is lengthy. His eyes are hazel and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Mentor, Criminal record. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Dustin Churchill, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in a small forest village. In his 10th year, his parents were killed by a gnolls raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 400 gp. Deep blue spinel (200 gp). Zircon (80 gp). Tiger eye turquoise (6 gp). Peridot (80 gp). 1 Minor magic item.
John Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears a black top hat and black clothes. He is bristling with hidden weapons, mostly greatswords and scimitars. He wears a colorful flower in his brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Justice, Gifted. Flaws: Insomniac, Addict. Bonds: Criminal record, Attractive. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
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