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NPC Generator

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Advanced [show]


Anselm Langley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He wears his silver hair up. He has blue eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Human compassion; and he is greedy

Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Rich, In love. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Anselm Langley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)10 (+0) 4 (-3)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Roger Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He dislikes all the random violence that takes place in the west. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Athletic, Pacifist, Artistic. Bonds: Rich, Criminal record. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Roger Rodney, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 6 (-2)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 14000 sp.


Social Check DCs


Ralf Blythe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is knotted and matted. This brown eyed westerner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He has never given up on his poetry dream.

Motivation: His religion dominates his actions.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Religious, Military. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Blythe, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 15 (+2)7 (-2)
Skills History +5
Senses Passive Perception 12
Languages Common, Orc, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Blue quartz (10 gp).


Social Check DCs


Norman Chester, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white tunic with brown highlights, and long violet pants that bunch up around his shoes. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He has a dull look in his hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the east. Norman was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Architect. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To find somewhere to settle down; and to reunite with his absent mother

Flaws: Impulsive, Mundane. Bonds: Attractive, Job, Immigrant, Family. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Chester, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Eccentric and domineering, Drogo will drive conversation. He is lazy and tries to find solutions quickly.

History: The child of a Mercenary, who enjoyed hunting, Drogo was taken on many hunting expeditions. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Flaws: Lazy. Bonds: Attractive, Nature, Slave. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Marston, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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