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NPC Generator

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Advanced [show]


Anselm Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large red mantle and cape that has been intricately interwoven into his white robe. His hair is golden and very short. His eyes are amber and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Justice. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Anselm Kinsley, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Rhodochrosite (9 gp). Deep green spinel (90 gp). Banded agate (9 gp). 1 Minor magic item.


Social Check DCs


Theobald Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears a white tunic with brown highlights, and long green pants that bunch up around his shoes. He is muscular with a powerful set of arms. His brown hair is smooth and relatively long. His thin eyebrows rest above his beady violet eyes.

Personality: Calm and collected, he is a well trained Bather. He takes great joy in being the best Bather in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Bather soon after.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Bather

Voice: American accent

Attributes [hide]

Theobald Hartford, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 18 (+4)14 (+2)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Junk Dealer again; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Gomory Marleigh, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Colby, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man usually wears his grey robe and has his halberd always slung over his shoulder. He has wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Everard was raised in a hard working conservative environment. He moved out north to avoid the crime he committed. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Colby, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 5 (-3)15 (+2) 17 (+3)12 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Druidic, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anselm Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is kept up in a ponytail inside a deerstalker hat. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the north to a Layabout, Anselm learned a great deal about his mother's area of expertise. His childhood dream was to be a Dyer, but he was a colossal failure. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic, Gifted. Bonds: Family, Job. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Anselm Eastoft, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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