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NPC Generator

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Advanced [show]


Anselm Copeland, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He keeps his silver hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Addict, Antagonistic, Mundane. Bonds: Military. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Anselm Copeland, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Silver holy symbol.


Social Check DCs


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He keeps his red hair in a flapper bob. He wears large thick round spectacles.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Herbalist business at a young age. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Gerald began to lead the lost caravan. He now owns his own business.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Gerald Gladstone, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)18 (+4) 13 (+1)9 (-1)
Skills Arcana +6, Performance +1
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Halfling, Druidic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. With a patchy black beard and wild black hair. His hazel eyes peer out from beneath his broad black hat.

Personality: He has always had a great fascination with Human culture. He receives visions of the future at random moments

History: Gomory was born in the north. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic, Gifted, Persistence. Flaws: Racist. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Gomory Shirley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Henry Thorpe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His chestnut hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He hasn't been sleeping well lately.

Motivation: To be a Miller again; and he is unsatisfied with his job

Flaws: Insomniac, Disease. Bonds: Attractive, Job, Has a crush. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Henry Thorpe, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)14 (+2) 11 (+0)14 (+2)
Skills History +4, Stealth +0
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. 1 Bullseye lantern. 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs


Anselm Marlowe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His long auburn hair reaches down to his waist. His amber unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Anselm will drive conversation. Flattery will make him almost putty in your hands.

History: A powerful brothel owner made him what he is. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away; and he is wracked by social anxiety

Ideals: Extrovert. Flaws: Ugly, Disease, Selfish. Bonds: Mentor. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Anselm Marlowe, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)9 (-1) 17 (+3)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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