Anthony Carlisle, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His small hat is riddled with cuts and holes. His eyes are amber and beady.
Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: Many giants want him driven away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Ugly, Addict, Disease. Bonds: Poor. Occupation: Barber
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Wymar Brixton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 6 (-2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Hunter Anderton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. With bright golden hair and a scraggly beard. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is greedy; and to unite with his sister
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 25000 sp.
Roger Emsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue coat over a brown low-cut shirt, and a broad hat upon his head. His white hair is singed and shortened. He has amber eyes and a blue hat with a brown feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. He has achieved small success as a Blacksmith.
Motivation: He seems to be bored by most things; and his religion dominates his actions
Flaws: Ugly, Mundane, Disease. Bonds: Job, Religious. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 6 (-2) | 8 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 pp. Pink pearl (160 gp). Hematite (10 gp). Golden pearl (160 gp).
Gunter Woods, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He is dressed in a clean black cloak covering his clean studded leather. He has done his best to style his auburn hair to look like a famous performer. He wears a mask on his face.
Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Detective in town.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Detective like his father before him.
Motivation: Wants to have a good time and be beloved; and to be a bowyer again
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
