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NPC Generator

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Advanced [show]


Diggory Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports tan clothing, slightly heavier than average wear. His silver hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He now owns his own business.

Motivation: He is unsatisfied with his job; and to be a navigator again

Flaws: Ugly, Cynical, Impulsive. Bonds: Slave, Job. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Diggory Paxton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Simon Carlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue shirt with thin black vertical stripes and blue pants. His hair is cut close to his head. His half smiles and gray eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Locksmith job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted, Fighting. Bonds: Attractive, Job, Military. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Simon Carlton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Tourmaline (60 gp).


Social Check DCs


Everard Colby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He has moderate length white hair. His amber eyes dart from person to person.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: Born to a Locksmith, his father struggled to pay the bills. In his 18th year, his parents were killed by a brigands raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A deep hatred of brigands; and he wants nothing more than to rejoin the army

Ideals: Fighting, Extrovert. Bonds: Military, Poor, Enemies. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Everard Colby, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)16 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Arnold Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His red hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and he doesn't get along with people that don't share his tastes

Ideals: Entrepeneur. Flaws: Selfish, Antagonistic. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Arnold Wedgwood, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 5 (-3)7 (-2) 15 (+2)17 (+3)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Adelard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean brown cloak covering his clean studded leather. He keeps his long red hair kept up in a rat tail. His eyes are likewise green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Jeweler, Adelard learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: To reunite with his absent mother; and his religion dominates his actions

Flaws: Shy, Fearful. Bonds: Job, Religious, Family. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Adelard Dalton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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