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Advanced [show]


Arnold Stafford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. He wears a top hat to cover his moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Eccentric and domineering, Arnold will drive conversation. He takes great joy in being the best Adventurer in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Adventurer.

Motivation: Wants to open a new tavern; and to be a tailor again

Ideals: Extrovert. Flaws: Disease, Racist. Bonds: Poor, Attractive, Job. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Arnold Stafford, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 46000 sp.


Social Check DCs


Frederick Dumph, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is unkempt and raggedy. His eyes are violet and he is always smoking a pipe.

Personality: Frederick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Frederick Dumph, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Infernal, Auran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 70 pp. 1 Chain shirt.


Social Check DCs


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has the majority of his body covered in plate. His chestnut hair is cut short. His eyes are amber and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Like his father and his sister before him, after school he went straight into learning to become a Tailor. He then took over the family business and is one of the better Tailor for hire.

Motivation: Further expansion of business; and balancing his hectic life and new tailor responsibilities is difficult

Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Thomas Merton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)8 (-1) 14 (+2)11 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Peridot (50 gp). Sardonyx (50 gp). Lapis lazuli (9 gp). 1 Minor magic item.


Social Check DCs


Tim Tattersall, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail, marred by beers. He sports a flattop hair cut. His eyes are a pleasant brown.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered music. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Tim Tattersall, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 17 (+3)8 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Chrysoberyl (150 gp). Eye agate (11 gp). Alexandrite (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has auburn hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a desert tribe. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Fighting, Athletic, Entrepeneur, Persistence. Bonds: Enemies, Nature. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Godfrey Wakefield, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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