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NPC Generator

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Advanced [show]


Thomas Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of luck around his neck, and a glaive on his belt. His chestnut hair is lengthy and is close to two feet long. His amber unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Priest mother left him crippled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Thomas Gladstone, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Kyle Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His head has been shaved. His eyes, though not visible through his cowl, are amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Religious. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Kyle Thornton, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 11 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 5000 cp. Sard (20 gp).


Social Check DCs


Clerebold Palomarez, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. His hair is white, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.

History: Clerebold was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep.

Ideals: Optimist. Flaws: Insomniac, Hedonist. Bonds: Attractive. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Clerebold Palomarez, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Nature +6, Stealth +5
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Tourmaline (50 gp). 1 Minor magic item.


Social Check DCs


Arnold Winterbourne, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He prefers to wear brown pants and tee shirts. He has golden hair. His eyes are likewise blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: He was born to loving parents in a slum to the west. His father took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Mortician.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Bonds: Attractive, Job, Adventurer, Poor, Nature. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Arnold Winterbourne, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)8 (-1) 9 (-1)16 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hugh Yeardley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has wavy chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Professionalism. Flaws: Addict, Insane. Bonds: Attractive, Poor. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Yeardley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)7 (-2) 13 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs

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