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NPC Generator

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Advanced [show]


Godfrey Bradford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is white, silky, and of moderate length. He has blue eyes.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Logical. Flaws: Addict. Bonds: Immigrant, Attractive, Military. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Godfrey Bradford, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Orc, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Davenport, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of illithids once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things.

Flaws: Ugly, Mundane, Antagonistic. Bonds: Enemies, Nature. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Robert Davenport, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)16 (+3) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Patrick Clapham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. He has a white handlebar mustache and slicked back white hair. His amber eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. He has achieved small success as a Cook.

Motivation: Seeks redemption; and he's attracted to the pc

Ideals: Joker, Artistic. Flaws: Sensitive. Bonds: Attractive, Mentor. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Patrick Clapham, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)7 (-2) 11 (+0)11 (+0)
Skills Arcana +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp. 1 Everburning torch. 2 Thunderstones. 4 Holy water.


Social Check DCs


Wymar Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has red hair. His green eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Wymar was raised in a hard working conservative environment. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Wymar Graham, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)8 (-1) 9 (-1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 8000 cp. Alexandrite (200 gp). Sard (50 gp). Violet garnet (200 gp).


Social Check DCs


Chad Chester, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown costume with the symbols of strength on his torso. He is muscular with a powerful set of arms. His silver hair has been sun bleached extensively. His eyes are blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him

Ideals: Joker, Fighting, Impeccable. Bonds: Adventurer. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Chad Chester, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)17 (+3) 9 (-1)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs

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