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Advanced [show]


Patrick Wentworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears tan cloth garments or leather armor. His white hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a criminal king-pin and mafia family Patrick was born on a far northern forest where he grew up under the tutelage of his mother, an expert Shepherd. He has never given up on his painting dream.

Motivation: Nothing but the best is good enough for him; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Impeccable. Flaws: Sensitive. Bonds: Criminal record, Immigrant. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Patrick Wentworth, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Theobald Stanford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing colorful clothing, dressed as a Merchant. His long black hair is drawn into a two foot long braid. His fierce hazel eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Impeccable. Flaws: Impulsive, Mundane. Bonds: Job, Family. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Stanford, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 18 (+4)17 (+3)
Skills Insight +6, Medicine +6
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Fire opal (700 gp). Deep blue spinel (1100 gp). Golden yellow topaz (1100 gp). Deep green spinel (130 gp). 1 Minor magic item.


Social Check DCs


John Palomarez, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean red cloak covering his clean studded leather. He sports a flattop hair cut. His eyes are likewise hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, John studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Job, Family. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

John Palomarez, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Deep green spinel (120 gp).


Social Check DCs


Reynard Blakeley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man is dressed in an above average manner. He has done his best to style his black hair to look like a famous performer. His violet unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Reynard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Disease, Emotional, Fearful. Bonds: Attractive. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Reynard Blakeley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky blue painted plate armor. His chestnut hair is styled in orderly dreadlocks. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Religious. Occupation: Assassin

Voice: German accent

Attributes [hide]

Bertram Dumph, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 14000 cp.


Social Check DCs

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