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NPC Generator

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Advanced [show]


Wymar Clive, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears silk and lounges about seductively. His long white hair reaches down to his waist. His amber unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his mother was called into army service. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Slave, Military. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Clive, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 14 (+2)7 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 60 pp. 1 Tanglefoot bags.


Social Check DCs


Richard Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a island tribe. Cursed with vampirism at a very young age, Richard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Richard Marlee, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hugh Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His hair is blonde and curly. His eyes, though not visible through his cowl, are gray.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Animal Trainer, his mother struggled to pay the bills. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Doctor.

Motivation: Further expansion of business; and someone believes him a fraud

Ideals: Logical. Bonds: Job, Poor, Adventurer, Enemies. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Hugh Staurheim, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)18 (+4) 12 (+1)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Geoffrey Vance, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear tan clothing when he does not wear armor. His brown hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Geoffrey was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help

Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Geoffrey Vance, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)18 (+4) 13 (+1)15 (+2)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Don Thorpe, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. He keeps his long auburn hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the large cave and found the beat up greatsword and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and to unite with his brother

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Family, Nature, Job. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Don Thorpe, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. Chrysoprase (30 gp). Fire opal (700 gp).


Social Check DCs

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