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NPC Generator

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Advanced [show]


Trym Everleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. His silver hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.

History: Trym was raised in a hard working conservative environment. He worked as a nervous Tanner and found it very stressful. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Gifted, Fighting. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Trym Everleigh, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 7 (-2)18 (+4)
Skills Perception +0, Performance +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Diggory Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear flannel. His brown hair is slicked back into a classic pompadour. His amber eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.

History: Born to a Interpreter, his mother struggled to pay the bills. Diggory was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Tailor. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: He's attracted to the PC; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Job, Poor, Immigrant, Has a crush. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Fawcett, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Aquamarine (900 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp).


Social Check DCs


Peter Clifton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes, he is not a threatening figure. He has shaved his head bald. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. Peter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the west to a Herbalist, Peter learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to unite with his sister

Flaws: Ugly, Impulsive, PTSD. Bonds: Family, Job, Rich. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Peter Clifton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp. Bloodstone (60 gp). Tiger eye turquoise (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Wade, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His red hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: Regain custody of his daughter; and sabotage a competitor

Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Anselm Wade, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Rolf Branson, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has a small bristly mustache and wavy golden hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Nature, Rich. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Branson, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)14 (+2) 15 (+2)10 (+0)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs

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