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NPC Generator

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Advanced [show]


Nicholas Clayden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 3 years old his parents immigrated from the east. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane, Racist. Bonds: Attractive, Immigrant. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Nicholas Clayden, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2500 sp.


Social Check DCs


Anselm Kimberley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long golden beard with little hanging trinkets. His amber eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and he doesn't get along with people that don't share his tastes

Flaws: Selfish. Bonds: Attractive, Nature, Poor. Occupation: Apothecary

Voice: Low range voice

Attributes [hide]

Anselm Kimberley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 6 (-2)9 (-1) 7 (-2)9 (-1)
Skills Animal Handling +0, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 4 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs


Lance Kenley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: To unite with his brother; and he's looking for his big break

Ideals: Pacifist. Bonds: Adventurer, Military, Rich, Family. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lance Kenley, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Heward Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears his white hair up. He has gray eyes and a brown hat with a black feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He desires power and/or immortality; and regain custody of his daughter

Ideals: Persistence. Flaws: Shy. Bonds: Poor, Family, Adventurer. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Heward Winterbourne, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 7 (-2)7 (-2)
Skills Animal Handling +0, Intimidation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alexandre Stratford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He dresses in pastel turtlenecks beneath a brown coat with pastel slacks, and his gloved hand is found clutching a flail. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: Alexandre was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His religion dominates his actions; and to reunite with his old friends

Ideals: Persistence. Flaws: Depressed, Selfish. Bonds: Adventurer, Religious. Occupation: Mason

Voice: Stutters

Attributes [hide]

Alexandre Stratford, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)17 (+3) 9 (-1)6 (-2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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