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NPC Generator

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Advanced [show]


Miles Burton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. He has no hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born to a Guard, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Nature, Family. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Miles Burton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs


Ralf Digby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He wears a broad hat to cover his moderate length blonde hair. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Sculptor in town.

History: He was born in the south. Through the years after Ralf was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ralf's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He has a crush on the local Roofer; and expand his business

Flaws: Shy, Antagonistic. Bonds: Job, Immigrant, Has a crush. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Ralf Digby, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 7 (-2)9 (-1) 11 (+0)14 (+2)
Skills Athletics +0, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Randal Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His brown eyes peer out from beneath his Stetson blue hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He was granted martial powers by his dying brother.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Passionate, Gifted. Bonds: Job, Nature, Family. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Randal Stanley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Clerebold Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a red low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady violet eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of dire rats; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, In love, Nature. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Clerebold Kendall, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: Star rose quartz (60 gp). 1 Minor magic item.


Social Check DCs


Wymar Beitz, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Map Maker. He is muscular with a powerful set of arms. His chestnut hair, when down, is lengthy. He has gleaming, smiling blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 11 years.

Motivation: A strong sense of loyalty to Human people.

Ideals: Joker. Flaws: Racist. Bonds: Job, Rich, Military. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Wymar Beitz, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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