Godfrey Hadley, Male Human [Permalink]
Personal [hide]
Description: This man wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case, and sports empty pouches on his belt. His blonde hair is kept up in a ponytail inside a small hat. He has a dull look in his brown eyes.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.
History: Godfrey was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Optimist. Bonds: Job, Religious, Attractive, Guardian. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp.
Frederick Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and he perpetually has his nunchaku ready. He has moderate length chestnut hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: Born to a Engraver, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: To be a Engraver again.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Poor, Guardian. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 18 (+4) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Sylvan, Goblin, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 15000 cp.
Frederick Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears pastel leather gloves, a pastel jacket, and tight pants. He carries a battered warhammer and tarnished flail as well. His hair is red, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. When Frederick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Attractive, Military. Occupation: Unemployed
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Odo Huxley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, black cloak and is in decent physical shape. He keeps his red hair in a pixie cut. His eyes are hazel.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. Odo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Odo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Rich, Criminal record. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 sp.
Norman Hamilton, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His tied-back hair is blonde. This amber eyed southerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He is greedy; and human compassion
Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Adventurer, Immigrant. Occupation: Bookbinder
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 14000 cp. Hematite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!