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NPC Generator

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Advanced [show]


Ralf Denholm, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His auburn hair is unkempt and raggedy. His eyes are blue and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Ralf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Ralf Denholm, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Wymar Shelley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man dresses in collared shirts and wears a proper scarf over his head. His red hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is skeptical of what others tell him and is slow to trust.

History: Wymar hails from a village terrorized by dire rats. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Shy, Mundane. Bonds: Enemies, Job. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Wymar Shelley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a moderate pudge and is not very fit. He keeps his brown hair in a flapper bob. His eyes are gray and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. He worked as a nervous Sellsword and found it very stressful. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Disease, Fearful. Bonds: Rich, Job. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Clerebold Ramsay, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)13 (+1) 13 (+1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Zircon (30 gp). Tiger eye turquoise (13 gp). Eye agate (13 gp). Azurite (13 gp). 1 Minor magic item.


Social Check DCs


Arnold Tindall, Male Human [Permalink]

Personal [hide]

Description: This western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. His chestnut hair is cut jaggedly and amateurishly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful slaver made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Joker. Bonds: Poor, Immigrant, Mentor. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Arnold Tindall, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)9 (-1) 9 (-1)12 (+1)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. Moss agate (9 gp). Golden yellow topaz (300 gp). Malachite (9 gp). 3 Smokesticks. 1 Everburning torch.


Social Check DCs


Adelard Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He is portly but not overly obese. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his blue eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Engraver mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day

Ideals: Passionate. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Adelard Wesley, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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