Roger Mitchell, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. He has moderate length red hair. His fierce blue eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.
History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Nature, Poor. Occupation: Crown-heir
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Crowbar. 1 Magnifying glass. 1 Disguise kit.
Dustin Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey cloak and cross-gartered black stockings. He wears a feathered hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Logical. Flaws: Insane. Bonds: Job, Nature, Family. Occupation: Unemployed
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Diggory Richie, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light yellow in addition to tight pants. He wears a colorful flower in his chestnut hair. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Fiery yellow corundum (900 gp). Star ruby (900 gp).
Ralf Thorpe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is silver and very short. He has blue eyes and a tan hat with a black feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Engraver in town.
History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His childhood dream was to be a Ruler, but he was a colossal failure. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp.
Aldous Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears professional attire. He sports a long auburn beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and he uses money and sex appeal to get what he needs
Flaws: Shy, Addict. Bonds: Attractive, Rich, Religious. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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