Adam Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His black hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of southern immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 6 years.
Motivation: He'd like to take his coworkers down a peg; and to be a servant again
Flaws: Insane. Bonds: Attractive, Job, Slave, Immigrant, Religious. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
John Browning, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he usually wears his pastel robe and has his club always slung over his shoulder. His head has been shaved. He has a tattooed face.
Personality: John wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help; and to protect his home
Ideals: Disciplined, Justice. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 28000 sp. Moss agate (5 gp).
Henry Kelsey, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His white hair is styled in orderly dreadlocks. His blue eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Henry was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.
Motivation: Retire the richest man in the south; and he has decided he is irredeemable
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Criminal record, Job. Occupation: Tailor
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Moss agate (7 gp). Moss agate (7 gp). Rose (20 gp).
Guy Milton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear green tank tops with black pants. His moppish black hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record, Family. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Everard Weld, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears baggy brown pantaloons and a tan scarf. He has styled his golden hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Bounty Hunter and found it very stressful. He hasn't been sleeping well lately.
Motivation: He loathes his own lifestyle; and to be a shepherd again
Ideals: Fighting. Flaws: Insomniac, Depressed. Bonds: Job, Military. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Light wooden shield. 1 Darkwood Buckler.
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