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NPC Generator

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Advanced [show]


Don Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He has a moderate pudge and is not very fit. His hair is long and golden with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's in love; and to settle down with his crush

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Has a crush. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Don Beitz, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 12 (+1)14 (+2) 8 (-1)17 (+3)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs


Robert Tatum, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. He wears a small hat to hide his balding. His eyes are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants his loneliness to end; and a rival would like him out of the picture

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Rich, Criminal record, Has a crush. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Robert Tatum, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)3 (-4) 8 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Pink pearl (80 gp). Freshwater pearl (13 gp). Chrysoberyl (80 gp).


Social Check DCs


Godfrey Cromwell, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. He has a brown handlebar mustache and slicked back brown hair. His blue eyes peer out from beneath his feathered tan hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Godfrey was born in the west. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Godfrey Cromwell, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Kyle Ashton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His white hair is greasy and uncared for. He wears large thick round spectacles.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Ashton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)15 (+2) 7 (-2)11 (+0)
Skills Acrobatics +0, Investigation +4
Senses Passive Perception 8
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 700 sp.


Social Check DCs


Anselm Gyula, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. He has a very tight haircut. He has amber eyes and a red hat with a pastel feather.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He takes great joy in being the best Fisher in town.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Stylist, but he was a colossal failure. He has never given up on his music dream.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Attractive, Poor, Job. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Gyula, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. Alexandrite (600 gp). Deep blue spinel (600 gp).


Social Check DCs

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