Shane Brent, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. He has a moderate pudge and is not very fit. His golden hair is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the large cave and found the beat up axe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Insomniac, Antagonistic, Shy, Disease. Bonds: Nature. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gilbert Gracey, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Engraver, and he perpetually has his shield ready. He wears a Stetson hat to cover his moderate length white hair. He has amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and further expansion of business
Ideals: Fighting, Professionalism, Artistic. Bonds: Job, Immigrant. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 6 (-2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Kyle Enfield, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a small bristly mustache and wavy white hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born at the edge of vast island. One day when Kyle was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Kyle was heart-stricken from the event, and his mother started working long hours to provde for them. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Gifted, Artistic. Flaws: PTSD. Bonds: Attractive, Family, Nature. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 7000 cp.
Jocelyn Willoughby, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is short and silver. He has several tiny ruby earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has worked as a Gardener like his father before him.
Motivation: He has money and likes to spend it; and to be a performer again
Ideals: Optimist. Bonds: Attractive, Rich, Job, Military. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Miles Rylan, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man is wearing a long, blue, dusty cloak. He has a long chestnut beard with little hanging trinkets. His eyes are brown and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the south. The war was a terrible time for him, and Miles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.
Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac
Ideals: Pacifist. Flaws: Depressed, Antagonistic. Bonds: Military, Criminal record, Religious. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 10000 cp.
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