Diggory Tenley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely white suit with yellow socks and a vest with buckled shoes. His head has been shaved. His eyes are likewise brown.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He moved out west to avoid the crime he committed. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Religious, Criminal record. Occupation: Laborer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 44000 sp. 1 Masterwork Thieves’ tools. 1 Backpack. 1 Climber’s kit.
Tim Shirley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His golden hair is still thick. His eyes are likewise hazel.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Fletcher, Tim learned a great deal about his father's area of expertise. A gifted student he started as a Body Guard, but he got bored and became a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Athletic, Justice. Flaws: Insane. Bonds: Job. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Anselm Alton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. His brown hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of southern immigrants he idolized his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the south, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Flaws: Depressed. Bonds: Rich, Military, Immigrant, Criminal record. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Hunter Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin pastel vertical stripes and brown pants. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His fierce hazel eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Gifted. Bonds: Poor, Criminal record, Adventurer. Occupation: Bowyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Malachite (10 gp). Coral (90 gp).
Theodoric Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin black vertical stripes and white pants. He is physically well-built. His blonde hair is cut short. His violet eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the west, but his parents moved at a very young age to the north. Theodoric was born on a far western desert where he grew up under the tutelage of his father, an expert Navigator. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Flaws: Shy, Secretive. Bonds: Religious, Immigrant, Slave. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
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