Gunter Branson, Male Human [Permalink]
Personal [hide]
Description: An older man who wears blue painted combat armor at almost all times, he is not a threatening figure. His black hair is styled in orderly dreadlocks. He has green eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Enemies, Job. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Anselm Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple white line shooting up and back down. His red hair is long and unkept. His eyes, though not visible through his cowl, are blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to get laid; and wants his loneliness to end
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Mentor. Occupation: Fletcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 80 pp.
Theobald Garrick, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.
Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.
History: He was born in the south. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Athletic, Impeccable, Gifted. Bonds: Immigrant, Adventurer. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anselm Coombs, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears brown cloth garments or leather armor. His hair is long and white with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His hazel eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.
History: When he was but 5 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Optimist, Logical. Bonds: Attractive, Adventurer, Immigrant. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Bernard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a black armored body suit, with a simple white line shooting up and back down. His clothes are grease stained in places. His hair is short and silver. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Animal Trainer, but he got bored and became a Actor. He has achieved small success as a Actor.
Motivation: He'd like to take his coworkers down a peg.
Bonds: Poor, Immigrant, Religious, Job. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Good lock. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!