Aldous Rodney, Male Human [Permalink]
Personal [hide]
Description: A 6'0" western man, he is typically in his Cook uniform. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Antagonistic, Shy. Bonds: Job, Poor, Family. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: Just what you see.
Bertram Colton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a brown poncho over his likewise colored trousers and shirt. His brown hair is smooth and relatively long. His hazel unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a mountains tribe. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Navigator again.
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Slave, Nature. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 4000 cp.
Shane Tattersall, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky brown painted plate armor. His blonde hair is kept up in a ponytail inside a feathered hat. His gray eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his brother
Ideals: Optimist, Justice. Bonds: Immigrant, Mentor, Family. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Roger Ridley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a large red jacket. He has a red handlebar mustache and slicked back red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Terse, Insane, Forgetful. Bonds: Adventurer, Family. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 100 gp. 4 Thunderstones.
Jocelyn Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a brown feathered hat and brown clothes. He wears a feathered hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism. Bonds: Job, Poor, Family, Criminal record. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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