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NPC Generator

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Advanced [show]


Alex Southey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.

Personality: Eccentric and domineering, Alex will drive conversation. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the east to a Bookbinder, Alex learned a great deal about his father's area of expertise. His childhood dream was to be a Tanner, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and meet up once more with his childhood friend

Ideals: Fighting, Athletic, Extrovert. Bonds: Criminal record, Job, Adventurer. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Alex Southey, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)8 (-1) 15 (+2)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Azurite (12 gp).


Social Check DCs


Frederick Clive, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the south was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Philantrophist. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Frederick Clive, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 18 (+4)13 (+1) 9 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Thackeray, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a green vest and prefers pastel and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a white handlebar mustache and slicked back white hair. His fierce violet eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: He was born to loving parents in a slum to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted druidic powers by his dying sister.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Gilbert Thackeray, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 7 (-2)12 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Lance Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a tan low-cut shirt, and a broad hat upon his head. He is bald on top and has large brown tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Fisher, Lance learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He struck the Fisher job and began his own company from there.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Insomniac, Shy. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Lance Myerscough, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)15 (+2) 7 (-2)13 (+1)
Skills Intimidation +3, Medicine +0
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1300 sp.


Social Check DCs


Reynard Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His hair is red and curly. His green eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.

Motivation: Retire the richest man in the north; and his relatives are trying to arrange a marriage

Ideals: Justice, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Reynard Quinton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)8 (-1) 5 (-3)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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