Roger Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes are slightly larger than normal.
Personality: He is mildly Human supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the east. Roger was born on a far eastern plains where he grew up under the tutelage of his father, an expert Butcher. He left for the east, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Racist. Bonds: Rich, Slave, Immigrant. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Tanglefoot bags.
Frederick Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries a battered morningstar and tarnished longsword as well. His broad hat is riddled with cuts and holes. He is baby faced.
Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Courier, his father struggled to pay the bills. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting, Artistic. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Iolite (60 gp). Iolite (60 gp). Malachite (5 gp).
Trym Rutland, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, constantly wearing a black suit, tan shirt, and yellow tie, and is pretty ugly. His brown hair is lengthy. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. Bloodstone (60 gp). Golden yellow topaz (500 gp). 1 Masterwork Common Ranged Weapon.
Raymond Addington, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man typically wears black cloth garments or leather armor. He has moderate length red hair. He has several tiny aquamarine earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of southern immigrants he idolized his mother. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Brewer
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Tiger eye turquoise (16 gp). Hematite (16 gp).
Lewis Cason, Male Human [Permalink]
Personal [hide]
Description: He wears a violet wide-brimmed hat and violet clothes. His skin is fair and his fingers are delicate and long. His white hair is braided into rings. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Map Maker, Lewis learned a great deal about his mother's area of expertise. Lewis was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Map Maker. He became a Map Maker soon after.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Professionalism. Bonds: Religious, Job, Immigrant. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. A delicate silver chain set with a tourmaline (40 gp). Solid gold idol (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Antitoxin. 2 Tanglefoot bags. 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
