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NPC Generator

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Advanced [show]


Chad Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He has a hunchback. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the north, but his parents moved at a very young age to the south. While studying, he fell in love. They married and had a son. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Shoemaker; and to settle down with his crush

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Immigrant, In love. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Chad Eastoft, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)10 (+0) 9 (-1)10 (+0)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Wymar Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Sculptor. He is muscular with a powerful set of arms. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Wymar was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Mundane, Secretive. Bonds: Attractive, Job, Rich. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Middleton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 16 (+3)9 (-1)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is well dressed, constantly wearing a blue suit, brown shirt, and white tie. His black hair is still thick. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: Anselm was born the youngest of three triplets. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Joker, Logical. Bonds: Family, Adventurer, Job. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Graham, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Peter Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Criminal record, Family. Occupation: Armorer

Voice: American accent

Attributes [hide]

Peter Yeardley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. His tied-back hair is golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Aldous embodies much of what other species detest in the Humans. He can't help but pocket interesting objects he comes across

History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Criminal record, Mentor, Family. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Aldous Ramsey, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. Pink pearl (130 gp). Tourmaline (130 gp). 1 Masterwork Artisan’s tools. 1 Silver holy symbol. 1 Superior lock.


Social Check DCs

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