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NPC Generator

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Advanced [show]


Trym Badger, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Locksmith. He carries with him a set of axes on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. His violet unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Locksmith business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Passionate, Extrovert. Flaws: Disease. Bonds: Job. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Badger, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 4 (-3)10 (+0)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp. Amber (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Walpole, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely white suit with black socks and a vest with buckled shoes, he is not a threatening figure. He wears a deerstalker hat to cover his moderate length chestnut hair. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's looking for his big break; and he has comitted a past crime that haunts him to this day

Flaws: Racist. Bonds: Enemies, Religious, Adventurer, Criminal record. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Gunter Walpole, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 7000 sp.


Social Check DCs


Balimaar Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his brown hair up in a very large beehive style do. His eyes are likewise brown. His teeth are white and perfect.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: When he was but 3 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things

Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, Military, Immigrant. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Balimaar Pinkerton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 7000 cp. Star rose quartz (20 gp). Tourmaline (80 gp).


Social Check DCs


Roland Milton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey armored body suit, with a simple white line shooting up and back down, he is not a threatening figure. His long auburn hair is drawn into a two foot long braid. His eyes are likewise hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful wizard made him what he is. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break

Flaws: Antagonistic. Bonds: Military, Mentor, Adventurer. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Roland Milton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)7 (-2) 15 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Bertram Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His moppish silver hair is in a traditional bowl cut. He is baby faced.

Personality: He acts crazy and hedonistic. He feeds upon the attention of others.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: To be a Cook again; and he is wracked by social anxiety

Flaws: Hedonist, Fearful. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Bertram Bristol, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)8 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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