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Advanced [show]


Trey Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, brown, dusty cloak. He has moderate length brown hair. This blue eyed southerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered singing. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Athletic, Artistic, Impeccable. Flaws: Antagonistic. Bonds: Has a crush, Rich. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Trey Yeardley, Male Human Fighter 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)8 (-1) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Banded agate (16 gp). Jasper (20 gp). Emerald (600 gp). Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears many layers of old clothing at all times. His left leg appears badly burned and disfigured. He has done his best to style his silver hair to look like a famous performer. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: He got into the Adventurer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Job. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

John Livingstone, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Staurheim, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He is physically well-built. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Logical. Flaws: Secretive. Bonds: Job, Immigrant, Military. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Staurheim, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)10 (+0) 18 (+4)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Diggory Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He wears a colorful flower in his red hair. His hazel eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Justice, Persistence. Flaws: Shy. Bonds: Attractive, Military. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Diggory Kensley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 18 (+4)7 (-2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Geoffrey Appleton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Servant uniform. His tied-back hair is chestnut. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He inherited the family business which he has now maintained for 10 years.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Job, Military. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Geoffrey Appleton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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