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Advanced [show]


Don Darlington, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his halberd always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his golden hair. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and wants to open a new tavern

Bonds: Attractive, Job, Military, Rich. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Don Darlington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 10 pp.


Social Check DCs


Peter Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His red hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Miner profession.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: Further expansion of business; and to pay off his debts

Ideals: Gifted. Bonds: Attractive, Job, Family, Debt. Occupation: Banker

Voice: German accent

Attributes [hide]

Peter Warwick, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anselm Stanley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a black and pastel handkerchief worn on his left side, and a wedding ring on his left hand. His blonde hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Anselm studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: In love, Enemies, Family. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Stanley, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Rolf Royston, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is braided into rings. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Roofer, his father struggled to pay the bills. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Adventurer, Poor. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Rolf Royston, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Sard (70 gp). Lapis lazuli (7 gp). Tourmaline (140 gp). Fire opal (1000 gp).


Social Check DCs


Ralf Upton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears very tight pants and wife beaters, though occasionally he sports a black coat. He has no hair. His hazel eyes peer out from beneath his small black hat.

Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.

History: Born in the north to a Weaver, Ralf learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Ralf Upton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Giant, Goblin, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Rose (30 gp). Rose (30 gp). Smoky quartz (30 gp).


Social Check DCs

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