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NPC Generator

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Advanced [show]


Lance Sydney, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a blue costume with the symbols of the four houses of cards on his torso. He has red hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Crown-heir, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He inherited the family business which he has now maintained for 7 years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Bonds: Attractive, Job, Slave, Poor. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Lance Sydney, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)17 (+3) 15 (+2)6 (-2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Infernal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Emsworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a tan suit. He has moderate length red hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Disciplined, Professionalism, Impeccable. Bonds: Military, Job. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Gerald Emsworth, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Ralf Livingstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He very much looks the part of a Sailor. His brown hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: Sold as a small child to a necromancer, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has drifted from career to career and currently works as a Sailor.

Motivation: Wishes to resurrect an old love; and to be a actor again

Flaws: Selfish. Bonds: Job, Mentor, Nature, In love. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Ralf Livingstone, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 4 (-3)15 (+2)
Skills Athletics +3, Perception -1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. 1 Half-Plate.


Social Check DCs


Charles Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear white clothing when he does not wear armor. His golden hair is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to loving parents in a slum to the west. He worked as a nervous Healer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his absent mother; and wants to raise his children well

Flaws: Cynical. Bonds: Enemies, Poor, Job, Family. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Charles Gresham, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 6 (-2)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Red spinel (110 gp). Fiery yellow corundum (900 gp). Lapis lazuli (9 gp).


Social Check DCs


Jocelyn Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His silver hair is drawn into a tight pony tail with a cross scrunchie. His amber eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Jocelyn's first love is himself. His second love is also himself. Animals are drawn to him, and he is able to talk to them.

History: Jocelyn was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Family, Rich. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Jocelyn Kinsley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills History +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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